Another game character design. I don't have much to say about her except I designed her, the character AFTER the weapon design. If a character uses a weapon I usually design the weapon before anything else and design the wielder accordingly. I would LOVE to be able to use a defense/offense weapon like that.
I absolutely love the bladed shield. I've been trying to think how I could make something similar in real life, but I'd never considered a design like this.
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Optimum est pati quod emendare non possis.
A Bus Station is where buses stop. A Train Station is where trains stop. On my desk, there is a Work Station.
I'm SO glad you like the weapon design! It's my personal hobby to design weapons and study them (there's at least 7 books of history and encyclopedias of weapons in general to guns and knives) and I always appreciate creative and efficient looking weapon designs. (personal pet peeves about recent RPG games are that it's just ridiculous in balance, and fighting style. I made sure to make most of it with wood so it's not too heavy for a chick to wield but could be efficient enough in battle. Hell a fight against bigger brute-force enemies, she can dig the bottom part into the ground so she doesn't have to reply purely on her leg power and that's why I made sure to make it sharp and cover it in some metal. She needs to crouch down a bit to really shield her self that way, but I'm guessing the enemy would be pretty tall so she has the lower abdomen to legs... AGH SORRY FOR THE LONG RANT!
Anyway thank you so much for the complement!!
--
If you've done nothing wrong, you've got nothing to fear! If you've got something to hide, you shouldn't even be here! If you've changed your mind, I'm afraid it's too late!
You call that a long rant? That's barely a drop in the bucket compared to some of my long rants. Anyways, I can certainly understand designing weapons. I'm not much of an engineer, but I've thought up a design for a wrist-blade/wrist-gun combination; if I could get the design of the magazine, the firing mechanism, and the extend-retract mechanism down, it could essentially be a compact, concealable (as long as you wear long sleeves) assault weapon with excellent accuracy, at least compared to other assault weapons. Anyways, with a shield like that, if you used several thin layers of quality steel or perhaps titanium and then sandwiched in some foam rubber or something similar, it would be strong, lightweight, and would absorb impacts fairly well. The additional steel plating would conceal the bladed edge of the shield until it's too late and, if you polished it to a mirror shine, you could easily blind an opponent by reflecting light directly into their eyes. If you were quick enough with the xiphoid (wrist-blade), it'd be a "hissatsu" (sure kill).
Also, while it's a good idea to consider the character's strength, wood is actually fairly dense and gets heavy pretty quick. For example, a wooden Hoplite shield (think Spartans from the movie 300 for size) weighs about 22lbs while a steel version weighs only 8lbs. You'd also want to consider the harnessing system (how she holds it); is she just holding it with a single handle, is it strapped to her forearm with a single strap while she holds a handle, or is it strapped to her forearm with two straps, leaving her wrist free? Personally, I'd prefer the third approach, as it allows you to wield a second weapon (a bow, perhaps) if necessary without removing the shield, though a handle to grasp would be important for better control during strikes, so perhaps a combination of the second and third methods?
Hmm... It would allow her to still crouch down and thrust the shield into the ground (best to have a thick spine on the "blade" like a Greek spear to avoid damaging the tip) to weather beat down tactics from a stronger opponent, while give her extra strength in various attacks with it, and it would be near impossible to rip it off without taking the arm with it. In addition, instead of taking blows full on and denting the steel, she could angle her arm in combat slightly and use the steel's natural hardness; after all, if you hit steel with steel, it skates off (not a deadlock like in the movies), whereas if you hit wood with steel, the blade will either bounce off (good) or sink in (good or bad, depending on the strength of the opponent and the opponent's grip strength). A curved surface would be ideal for the shield, which is easier to achieve with steel than wood (with wood, it has to either be cut that way or steam pressed, which is modern technology, whereas steel just has to be beaten into shape).
Finally, the main problem to consider with wood is that it rots (steel rusts, but rust is easy enough to prevent) and if it gets wet, it warps, which would place terrible strain on its steel bolsters. Plus, if the steel ever gets damaged to the point that it's unusable, it can be melted down and reforged good as new. Of course, this is mostly theory as I prefer swords and this principle applies to them, but it should still work with something like this since it's all steel. On the other hand, wood is easier to come by in most places, so even if it were to rot and warp, you'd only need to save the steel fixtures and you could pretty much use the rest as firewood once it became unusable and then just make a new one, though frankly, having to cut it to shape each time would be a demanding job for anyone (unless you employed a Viking style of shield making, where it's essentially just a couple of planks lashed together with a steel border) and would waste a lot of wood, so the steel method would probably be most preferable, since skilled smiths are easier to come by then skilled armorers/shield-makers/woodworkers (I'm not really sure who you'd go to with such a project).
Anyways, it's my turn to apologize for the long rant. I think "practical" and start applying every bit of real world physics I can come up with. That aside, it's really an excellent design, so don't mind me; I'm just being nitpicky to see if such a design could be perfected for real world applications, even though the only shields used any more are used by SWAT (and similar organizations around the world) and riot police. And those are only meant for defense and are usually clear and unwieldy, only meant for marching in formation. Plus, most bullets these days would be easily capable of piercing either design, so thinking in terms of pitting it against bladed weapons is fairly useless except when considering it for a novel or game.
--
Optimum est pati quod emendare non possis.
A Bus Station is where buses stop. A Train Station is where trains stop. On my desk, there is a Work Station.
Oh man thank you SO much for the well thought out detail! None of my friends that I talk to rarely gets this far and has great conversation such as these! You have no idea how much this made my day.
Also sorry to point out that I didn't mean it nearly this real-world related since practicality wise majority of the weapons us arists create is no where NEAR useable and maintainable except for "it's magical". But as a creative person I do weigh a little more on the visual side as well... anyway I learned more about wood as a material (I'm MUUUUCH more informed with metal than wood; and I just BSed wood might work UGH I must do more research!) and all you said there is true indeed. You have NO need to apologize! I enjoyed every word.
--
If you've done nothing wrong, you've got nothing to fear! If you've got something to hide, you shouldn't even be here! If you've changed your mind, I'm afraid it's too late!
Glad I could help; often, in my rush to get the information out of my head, my insights often are taken as insults. However, I'm of a similar problem because I know a good deal about ancient warfare and how something can affect something else in regards to it, but so few people would even know where to begin that it becomes hard to hold a conversation on any topic regarding ancient weapons for long. As a result, I often end up having said conversations with myself and picking at details until they're as good as I can get them.
Well, that's why it's a good idea to experience as many styles of weapons possible, so that you're capable of getting a feel for each one's potential, as well as its intended use. That way, you can figure out a design that's both stylish and practical. But, yes, most visually appealing designs rarely turn out to be practical weapons, though I think that's part of the underlying psychosis as to why they're so appealing: something that looks as unsteady and fragile as most "fantasy" styled blades do, you can't help but believe there's no way it would be able to stand up to the test if it WASN'T magic. And we have always enjoyed the stories of magic swords from Excalibur to the lightsaber.
That aside, a creative and appealing design that is, at the same time, beautiful and practical is an ideal to strive for. I think the best idea is to take something proven and then mold it into that beautiful form, rather than the other way around. Your shield is an example of this: in many cultures that used them, particularly the Spartans, the shield was also a weapon capable of bashing and crushing. Yours is an extension or a personification of this idea in that it fills both rolls wonderfully. Another example of a practical "fantasy" weapon would be the High Elven sword from the first Lord of the Rings movies; it's based, at least visually, off of the Japanese nagamaki, a little known predecessor to the katana with a hilt that extended half its length (so if you had a 40 inch nagamaki, the hilt would usually be anywhere between 18-20 inches). Yet, the styling is completely fantasy.
Finally, a good idea to try, and one I use all the time, is that when dealing with a weapon you're unsure of, walk yourself through the motions of how it would be used, imagining how the opponent would react and counteract in a situation. If you don't have a physical medium (say a practice sword or something), try keep in mind the weapon's limits. It should give you a very clear idea of how such a weapon might be used in a situation, thereby telling you the best method to use it, as well as any changes that might be necessary to the design; not many changes would be necessary to your shield from what I can tell with my limited experience with them.
Given the weapon pairing, any style of shield and short sword fighting would suit the character, though I think the best in particular would be a combination of Scottish Dirk & Targe fighting: a targe is a small wooden buckler with a long metal spike protruding from the center, so it would give you the idea of attacking with the shield. And then Okinawan Tinbe & Rochin: the tinbe is a shield made from a tortoise shell that is used to block an enemy's view of your movements and is used in circular motions so that blows glance off of it (as the tortoise shell would be easily broken with enough direct contact), whereas the rochin is a short spear of similar length to the character's wrist-blade. The rochin would have a multitude of grips, but the wrist-blade would be easier to use as you would be able to punch for extreme power. In addition, combine it with a little original Okinawan karate where you twist your fist as you punch and you essentially get a slight drill effect that would easily break through the rib-cage and sternum. Toss in a little Spartan sword & shield fighting for flavor, added shield strikes, more sword motions, and greater effectiveness against multiple opponents, and I'd say you have one hell of a wicked fighter on your hand.
But again, the motions themselves would be the key to the arsenal as it will tell you what is humanly possible. The Spetsnaz may be capable of a flying backflipping throwing hatchet attack, but not everyone is. I personally use this method on a regular basis as I write my novels in order to make the fights more realistic; I also use this tactic to limited degree with unarmed confrontations. It's allowed me to come up with some unconventional maneuvers that would work because they're just that: unconventional.
--
Optimum est pati quod emendare non possis.
A Bus Station is where buses stop. A Train Station is where trains stop. On my desk, there is a Work Station.
....Wowwwww. Ok, I've been dying to see this in Full view, and wwwwooooowww just wooow!
Hahah, ok, first let's start with this: I admit I thought it was a guy at first. But after full view I thought that the character looked kind of like a girl. And behold I was right about that. But ye, people can expect that whoever is in the clothes with those weapons is a man, but making it a her...well anyway, I'm just trying to say I really like the choice you made there in a wordy way. @___@;;
The other reason I'm WOOWWWWing though, is that compared with the other fantasy design with the mage lady I think this is a lot more unique and distinct. And her design really really expresses that "defence" factor well, oh man, I can imagine her whooping some a$$ already, with the BEST DEFENSE. >D
I don't think I've ever designed a weapon first then the character to it, sounds like a change of format for me if I were to try that. o.o
--
"Learn from everyone, follow no one, watch for patterns, work like hell" - Scott McCloud
SHE NEEDS A NAME! I'm thinking Transylvanian influence . Wonderful character design, loving her shield. Is anyone modelling this? If not, I'd love to try my hand at it!
OMFG I'd LOVE to see a 3D model of her!! Go ahead, have much fun and make sure I get to see it!!
--
If you've done nothing wrong, you've got nothing to fear! If you've got something to hide, you shouldn't even be here! If you've changed your mind, I'm afraid it's too late!
O.O I love the scar/marking on her face. It adds just that much more to her badassness :3
And I agree sometimes with the whole making the weapon first, but sometimes I like to make the character then see what I think they would use as a weapon. Lol more amusing sometimes.
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*giggles* I scare little children...and I love it...*grins demonically*
99.8% of anime=obsessed with Naruto. If you are the last few us who can think up 3 better anime post this in your signature
LOL You're one of the two people that actually noticed the scar on her face!
I understand. On the "champion of light" piece I made the character first. It was neat... but I still think it could've been better the opposite way. I dunno whatever that suits the artist I guess???
--
If you've done nothing wrong, you've got nothing to fear! If you've got something to hide, you shouldn't even be here! If you've changed your mind, I'm afraid it's too late!
--
Optimum est pati quod emendare non possis.
A Bus Station is where buses stop. A Train Station is where trains stop. On my desk, there is a Work Station.
Anyway thank you so much for the complement!!
--
If you've done nothing wrong, you've got nothing to fear!
If you've got something to hide, you shouldn't even be here!
If you've changed your mind, I'm afraid it's too late!
~Integral
Also, while it's a good idea to consider the character's strength, wood is actually fairly dense and gets heavy pretty quick. For example, a wooden Hoplite shield (think Spartans from the movie 300 for size) weighs about 22lbs while a steel version weighs only 8lbs. You'd also want to consider the harnessing system (how she holds it); is she just holding it with a single handle, is it strapped to her forearm with a single strap while she holds a handle, or is it strapped to her forearm with two straps, leaving her wrist free? Personally, I'd prefer the third approach, as it allows you to wield a second weapon (a bow, perhaps) if necessary without removing the shield, though a handle to grasp would be important for better control during strikes, so perhaps a combination of the second and third methods?
Hmm... It would allow her to still crouch down and thrust the shield into the ground (best to have a thick spine on the "blade" like a Greek spear to avoid damaging the tip) to weather beat down tactics from a stronger opponent, while give her extra strength in various attacks with it, and it would be near impossible to rip it off without taking the arm with it. In addition, instead of taking blows full on and denting the steel, she could angle her arm in combat slightly and use the steel's natural hardness; after all, if you hit steel with steel, it skates off (not a deadlock like in the movies), whereas if you hit wood with steel, the blade will either bounce off (good) or sink in (good or bad, depending on the strength of the opponent and the opponent's grip strength). A curved surface would be ideal for the shield, which is easier to achieve with steel than wood (with wood, it has to either be cut that way or steam pressed, which is modern technology, whereas steel just has to be beaten into shape).
Finally, the main problem to consider with wood is that it rots (steel rusts, but rust is easy enough to prevent) and if it gets wet, it warps, which would place terrible strain on its steel bolsters. Plus, if the steel ever gets damaged to the point that it's unusable, it can be melted down and reforged good as new. Of course, this is mostly theory as I prefer swords and this principle applies to them, but it should still work with something like this since it's all steel. On the other hand, wood is easier to come by in most places, so even if it were to rot and warp, you'd only need to save the steel fixtures and you could pretty much use the rest as firewood once it became unusable and then just make a new one, though frankly, having to cut it to shape each time would be a demanding job for anyone (unless you employed a Viking style of shield making, where it's essentially just a couple of planks lashed together with a steel border) and would waste a lot of wood, so the steel method would probably be most preferable, since skilled smiths are easier to come by then skilled armorers/shield-makers/woodworkers (I'm not really sure who you'd go to with such a project).
Anyways, it's my turn to apologize for the long rant. I think "practical" and start applying every bit of real world physics I can come up with. That aside, it's really an excellent design, so don't mind me; I'm just being nitpicky to see if such a design could be perfected for real world applications, even though the only shields used any more are used by SWAT (and similar organizations around the world) and riot police. And those are only meant for defense and are usually clear and unwieldy, only meant for marching in formation. Plus, most bullets these days would be easily capable of piercing either design, so thinking in terms of pitting it against bladed weapons is fairly useless except when considering it for a novel or game.
--
Optimum est pati quod emendare non possis.
A Bus Station is where buses stop. A Train Station is where trains stop. On my desk, there is a Work Station.
Also sorry to point out that I didn't mean it nearly this real-world related since practicality wise majority of the weapons us arists create is no where NEAR useable and maintainable except for "it's magical". But as a creative person I do weigh a little more on the visual side as well... anyway I learned more about wood as a material (I'm MUUUUCH more informed with metal than wood; and I just BSed wood might work UGH I must do more research!) and all you said there is true indeed. You have NO need to apologize! I enjoyed every word.
--
If you've done nothing wrong, you've got nothing to fear!
If you've got something to hide, you shouldn't even be here!
If you've changed your mind, I'm afraid it's too late!
~Integral
Well, that's why it's a good idea to experience as many styles of weapons possible, so that you're capable of getting a feel for each one's potential, as well as its intended use. That way, you can figure out a design that's both stylish and practical. But, yes, most visually appealing designs rarely turn out to be practical weapons, though I think that's part of the underlying psychosis as to why they're so appealing: something that looks as unsteady and fragile as most "fantasy" styled blades do, you can't help but believe there's no way it would be able to stand up to the test if it WASN'T magic. And we have always enjoyed the stories of magic swords from Excalibur to the lightsaber.
That aside, a creative and appealing design that is, at the same time, beautiful and practical is an ideal to strive for. I think the best idea is to take something proven and then mold it into that beautiful form, rather than the other way around. Your shield is an example of this: in many cultures that used them, particularly the Spartans, the shield was also a weapon capable of bashing and crushing. Yours is an extension or a personification of this idea in that it fills both rolls wonderfully. Another example of a practical "fantasy" weapon would be the High Elven sword from the first Lord of the Rings movies; it's based, at least visually, off of the Japanese nagamaki, a little known predecessor to the katana with a hilt that extended half its length (so if you had a 40 inch nagamaki, the hilt would usually be anywhere between 18-20 inches). Yet, the styling is completely fantasy.
Finally, a good idea to try, and one I use all the time, is that when dealing with a weapon you're unsure of, walk yourself through the motions of how it would be used, imagining how the opponent would react and counteract in a situation. If you don't have a physical medium (say a practice sword or something), try keep in mind the weapon's limits. It should give you a very clear idea of how such a weapon might be used in a situation, thereby telling you the best method to use it, as well as any changes that might be necessary to the design; not many changes would be necessary to your shield from what I can tell with my limited experience with them.
Given the weapon pairing, any style of shield and short sword fighting would suit the character, though I think the best in particular would be a combination of Scottish Dirk & Targe fighting: a targe is a small wooden buckler with a long metal spike protruding from the center, so it would give you the idea of attacking with the shield. And then Okinawan Tinbe & Rochin: the tinbe is a shield made from a tortoise shell that is used to block an enemy's view of your movements and is used in circular motions so that blows glance off of it (as the tortoise shell would be easily broken with enough direct contact), whereas the rochin is a short spear of similar length to the character's wrist-blade. The rochin would have a multitude of grips, but the wrist-blade would be easier to use as you would be able to punch for extreme power. In addition, combine it with a little original Okinawan karate where you twist your fist as you punch and you essentially get a slight drill effect that would easily break through the rib-cage and sternum. Toss in a little Spartan sword & shield fighting for flavor, added shield strikes, more sword motions, and greater effectiveness against multiple opponents, and I'd say you have one hell of a wicked fighter on your hand.
But again, the motions themselves would be the key to the arsenal as it will tell you what is humanly possible. The Spetsnaz may be capable of a flying backflipping throwing hatchet attack, but not everyone is. I personally use this method on a regular basis as I write my novels in order to make the fights more realistic; I also use this tactic to limited degree with unarmed confrontations. It's allowed me to come up with some unconventional maneuvers that would work because they're just that: unconventional.
--
Optimum est pati quod emendare non possis.
A Bus Station is where buses stop. A Train Station is where trains stop. On my desk, there is a Work Station.
Hahah, ok, first let's start with this: I admit I thought it was a guy at first. But after full view I thought that the character looked kind of like a girl. And behold I was right about that. But ye, people can expect that whoever is in the clothes with those weapons is a man, but making it a her...well anyway, I'm just trying to say I really like the choice you made there in a wordy way. @___@;;
The other reason I'm WOOWWWWing though, is that compared with the other fantasy design with the mage lady I think this is a lot more unique and distinct. And her design really really expresses that "defence" factor well, oh man, I can imagine her whooping some a$$ already, with the BEST DEFENSE. >D
I don't think I've ever designed a weapon first then the character to it, sounds like a change of format for me if I were to try that. o.o
--
"Learn from everyone, follow no one, watch for patterns, work like hell"
- Scott McCloud
*Nakarie:HEY BRO HEY!
*BloodScale: BROOOOO!!!
*Nakarie: (΄◉◞౪◟◉‵)
--
Hmmm...
OMFG I'd LOVE to see a 3D model of her!! Go ahead, have much fun and make sure I get to see it!!
--
If you've done nothing wrong, you've got nothing to fear!
If you've got something to hide, you shouldn't even be here!
If you've changed your mind, I'm afraid it's too late!
~Integral
And I agree sometimes with the whole making the weapon first, but sometimes I like to make the character then see what I think they would use as a weapon. Lol more amusing sometimes.
--
*giggles* I scare little children...and I love it...*grins demonically*
99.8% of anime=obsessed with Naruto. If you are the last few us who can think up 3 better anime post this in your signature
I understand. On the "champion of light" piece I made the character first. It was neat... but I still think it could've been better the opposite way. I dunno whatever that suits the artist I guess???
--
If you've done nothing wrong, you've got nothing to fear!
If you've got something to hide, you shouldn't even be here!
If you've changed your mind, I'm afraid it's too late!
~Integral
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